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Player and avatar : the affective potential of videogames / David Owen.

By: Series: Studies in gamingPublisher: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2017]Description: vii, 230 pages ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781476667195 (softcover : alk. paper)
Subject(s): DDC classification:
  • 794.8 23
LOC classification:
  • GV1469.3 .O94 2017
Summary: "The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- Provided by publisher.
Holdings
Item type Current library Shelving location Call number Copy number Status Date due Barcode
Book Book NMC Library Stacks GV1469.3 .O94 2017 (Browse shelf(Opens below)) 1 Available 33039001429942

Includes bibliographical references and index.

"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- Provided by publisher.

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