000 01325cam a22003738i 4500
001 zbwin0 b1235959
005 20230811095025.0
008 220420s2022 nyu b 000 0 eng
010 _a2022019115
020 _a9781648960673
_q(paperback)
035 _a22515522
040 _aDLC
_beng
_erda
_cDLC
_dMiTN
042 _apcc
050 0 0 _aTA174
_b.Z56 2022
100 1 _aZimmerman, Eric,
_d1969-
245 1 4 _aThe rules we break :
_blessons in play, thinking, and design /
_cEric Zimmerman.\
246 3 0 _aLessons in play, thinking, and design.
250 _aFirst edtion.
263 _a2211.
264 1 _aNew York :
_bPrinceton Architectural Press,
_c[2022]
300 _a207 pages:
_billustrations ;
_c26 cm.
336 _astill image
_bsti
_2rdacontent.
336 _atext
_btxt
_2rdacontent.
337 _aunmediated
_bn
_2rdamedia.
338 _avolume
_bnc
_2rdacarrier.
504 _aIncludes bibliographical references.
520 _a"Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold"--
_cProvided by publisher.
650 0 _aCritical thinking.
650 0 _aEngineering design
_xTechnique.
650 0 _aGamification.
650 0 _aPlay.
650 0 _aSystem design
_xTechnique.
650 0 _aThought experiments.
999 _c523519
_d523519