000 01516cam a2200361 i 4500
001 19374166
003 MiTN
005 20190729110630.0
008 161114t2017 nyu b 001 0 eng
010 _a 2016036716
020 _a9781250089335 (hardcover)
020 _z9781250089342 (e-book)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aGV1469.34.S52
_bB86 2017
082 0 0 _a794.8
_223
100 1 _aBurak, Asi,
245 1 0 _aPower play :
_bhow video games can save the world /
_cAsi Burak and Laura Parker.
250 _aFirst Edition.
264 1 _aNew York :
_bSt. Martin's Press,
_c[2017]
300 _axiv, 258 pages ;
_c22 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 2 _aIntroduction -- Part 1. Not playing around anymore: Video games to enhance our understanding of the world, and each other -- Part 2. From Riyadh to Nairobi: Games that explore pressing social issues from around the world -- Part 3. From the lab to the screen: Games that aim to solve long-standing scientific and medical problems -- Part 4. The tools of a new generation: Celebrating a new breed of young game designers.
650 0 _aVideo games
_xSocial aspects.
650 0 _aVideo games
_xDesign
_xHistory.
948 _au620901
949 _aGV1469.34 .S52 B86 2017
_wLC
_c1
_hEY8Z
_i33039001407302
596 _a1
903 _a34342
999 _c34342
_d34342