000 01773cam a22003378i 4500
001 19139913
003 MiTN
005 20190729110535.0
008 160617s2017 flu 000 0 eng
010 _a 2016024612
020 _a9781138824935 (alk. paper)
040 _aDLC
_beng
_cDLC
_erda
042 _apcc
050 0 0 _aN7433.8
_b.P42 2017
082 0 0 _a776
_223
100 1 _aPearl, John,
245 1 0 _aBecoming a video game artist :
_bfrom portfolio design to landing the job /
_cJohn Pearl.
263 _a1609
264 1 _aBoca Raton :
_bTaylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc,
_c[2017]
300 _apages cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
505 0 _aGeneral concepts and skills -- Introduction to being an animator -- Introduction to being a character artist -- Introduction to being a concept artist -- Introduction to being an environment artist -- Introduction to being technical artist -- Introduction to being a user interface artist -- Introduction to being a visual effects artist -- General portfolio theory and application -- Crafting an animation portfolio -- Crafting a character art portfolio -- Crafting an concept art portfolio -- Crafting an environmental art portfolio -- Crafting a technical art portfolio -- Crafting a user interface artist portfolio -- Crafting a visual effects art portfolio -- Application and interviewing.
650 0 _aComputer art
_xVocational guidance.
650 0 _aArt portfolios.
650 0 _aVideo games industry
_xVocational guidance.
596 _a1
948 _au613339
903 _a33835
999 _c33835
_d33835