000 02944cam a2200397 i 4500
001 2014030815
003 DLC
005 20190729110204.0
008 140804s2015 nyua b 001 0 eng
010 _a 2014030815
020 _a9780521766456 (hardback)
020 _a9780521150187 (pbk.)
040 _aDLC
_beng
_erda
_cDLC
_dDLC
_dMvI
042 _apcc
050 0 0 _aQA76.17
_b.H49 2015
082 0 0 _a004.09
_223
084 _aCOM014000
_2bisacsh
100 1 _aHey, Anthony J. G.
245 1 4 _aThe computing universe :
_ba journey through a revolution /
_cTony Hey, Microsoft Research, Redmond, Washington, Gyuri PaÌpay, IT Innovation Centre, Southhampton, U.K.
264 1 _aNew York, NY, USA :
_bCambridge University Press,
_c2015.
300 _axv, 397 pages :
_billustrations (mostly color) ;
_c26 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 377-379) and indexes.
520 _a"Computers now impact almost every aspect of our lives, from our social interactions to the safety and performance of our cars. How did this happen in such a short time? And this is just the beginning. In this book, Tony Hey and Gyuri PaÌpay lead us on a journey from the early days of computers in the 1930s to the cutting-edge research of the present day that will shape computing in the coming decades. Along the way, they explain the ideas behind hardware, software, algorithms, Moore's Law, the birth of the personal computer, the Internet and the Web, the Turing Test, Jeopardy's Watson, World of Warcraft, spyware, Google, Facebook, and quantum computing. This book also introduces the fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world. This exciting and accessible introduction will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from"--
_cProvided by publisher.
505 8 _aMachine generated contents note: 1. Beginnings of a revolution; 2. The hardware; 3. The software is in the holes; 4. Programming languages and software engineering; 5. Algorithmics; 6. Mr. Turing's amazing machines; 7. Moore's Law and the silicon revolution; 8. Computing gets personal; 9. Computer games; 10. Licklider's intergalactic computer network; 11. Weaving the World Wide Web; 12. The dark side of the Web; 13. Artificial intelligence and neural networks; 14. Machine learning and natural-language processing; 15. The end of Moore's Law; 16. The third age of computing; 17. Computers and science fiction - an essay.
650 0 _aComputer science
_xHistory.
650 7 _aCOMPUTERS / Computer Science.
_2bisacsh
700 1 _aPaÌpay, Gyuri.
948 _au596301
949 _aQA76.17 .H49 2015
_wLC
_c1
_hEY8Z
_i33039001357390
596 _a1
903 _a31737
999 _c31737
_d31737