000 | 01762cam a2200373 a 4500 | ||
---|---|---|---|
001 | 2009012386 | ||
003 | DLC | ||
005 | 20190729104258.0 | ||
008 | 090323s2009 ncu b 001 0 eng | ||
010 | _a 2009012386 | ||
020 | _a9780786443642 (softcover : alk. paper) | ||
020 | _a0786443642 (softcover : alk. paper) | ||
035 | _a(OCoLC)ocn277136395 | ||
040 |
_aDLC _cDLC _dYDXCP _dBTCTA _dWIQ _dCDX _dC#P _dBWX _dDLC |
||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aRC569.5.V53 _bC53 2009 |
082 | 0 | 0 |
_a616.85/84 _222 |
100 | 1 | _aClark, Neils. | |
245 | 1 | 0 |
_aGame addiction : _bthe experience and the effects / _cNeils Clark and P. Shavaun Scott. |
260 |
_aJefferson, N.C. : _bMcFarland, _cc2009. |
||
300 |
_avii, 203 p. ; _c23 cm. |
||
504 | _aIncludes bibliographical references (p. 195-199) and index. | ||
505 | 0 | _aThe digital living room -- Media experience and real illusion -- Why they play -- Anatomy of a game addiction -- Games are not babysitters -- The road ahead. | |
520 | _a"This book studies videogame addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology, among others, to reveal how today's gamers interact with and become consumed by the virtual worlds of their videogames"--Provided by publisher. | ||
650 | 0 | _aVideo game addiction. | |
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 | _aVideo games and children. | |
650 | 0 | _aVideo games and teenagers. | |
700 | 1 | _aScott, P. Shavaun. | |
948 | _au312903 | ||
949 |
_aRC569.5 .V53 C53 2009 _wLC _c1 _hEY8Z _i33039001207207 |
||
596 | _a1 | ||
903 | _a19212 | ||
999 |
_c19212 _d19212 |