000 | 01118nam a22003494a 4500 | ||
---|---|---|---|
001 | 2010413711 | ||
003 | DLC | ||
005 | 20190729104234.0 | ||
008 | 100628s2010 enk b 001 0 eng | ||
010 | _a 2010413711 | ||
020 | _a9780753519851 (pbk.) | ||
020 | _a0753519852 (pbk.) | ||
035 | _a(OCoLC)ocn444416256 | ||
040 |
_aUKM _cUKM _dYDXCP _dVP@ _dCGU _dTXI _dCDX _dDLC _dMiTN |
||
042 | _alccopycat | ||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aHD9993.E452 _bC435 2010 |
082 | 0 | 4 |
_a338.7617948 _222 |
100 | 1 |
_aChatfield, Thomas Edward Francis, _d1980- |
|
245 | 1 | 0 |
_aFun Inc. : _bwhy gaming will dominate the twenty-first century / _cTom Chatfield. |
260 |
_aLondon : _bVirgin, _c2010. |
||
300 |
_axiii, 258 p. ; _c24 cm. |
||
504 | _aIncludes bibliographical references (p. 235-242) and index. | ||
650 | 0 | _aElectronic games industry. | |
650 | 0 |
_aTwenty-first century _xForecasts. |
|
650 | 0 |
_aTwenty-first century _xCivilization. |
|
650 | 0 | _aVideo games industry. | |
948 | _au311742 | ||
949 |
_aHD9993 .E452 C435 2010 _wLC _c1 _hEY8Z _i33039001146686 |
||
596 | _a1 | ||
903 | _a18929 | ||
999 |
_c18929 _d18929 |