000 01366cam a2200349 a 4500
001 2008039639
003 DLC
005 20190729103658.0
008 080908s2009 maua b 001 0 eng
010 _a 2008039639
015 _aGBA917127
_2bnb
016 7 _a014908814
_2Uk
020 _a9780262012652 (hardcover : alk. paper)
020 _a0262012650 (hardcover : alk. paper)
035 _a(OCoLC)ocn248539580
040 _aDLC
_cDLC
_dBTCTA
_dYDXCP
_dUKM
_dC#P
_dCDX
_dBWX
_dVVC
_dDLC
049 _aEY8Z
050 0 0 _aGV1469.34.C67
_bS53 2009
100 1 _aSicart, Miguel,
_d1978-
245 1 4 _aThe ethics of computer games /
_cMiguel Sicart.
260 _aCambridge, Mass. :
_bMIT Press,
_cc2009.
300 _a264 p. :
_bill. ;
_c24 cm.
505 0 _aComputer games as designed ethical systems -- Players as moral beings -- The ethics of computer games -- Applying ethics : case studies -- Unethical game content and effect studies : a critical ethical reading -- The ethics of game design.
504 _aIncludes bibliographical references (p. [251]-259) and index.
650 0 _aVideo games
_xMoral and ethical aspects.
650 0 _aVideo games
_xPhilosophy.
856 4 1 _zTable of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0827/2008039639.html
948 _au195272
949 _hEY8Z
_i33039001111607
596 _a1
903 _a14918
999 _c14918
_d14918