000 01234cam a2200397 a 4500
001 2007048929
003 DLC
005 20190729103610.0
008 071130s2008 nyu b 001 0 eng
010 _a 2007048929
015 _aGBA889343
_2bnb
016 7 _a014669687
_2Uk
020 _a9780765619969 (cloth : alk. paper)
020 _a0765619962 (cloth : alk. paper)
035 _a(OCoLC)183608378
035 _a(OCoLC)ocn183608378
040 _aDLC
_cDLC
_dYDXCP
_dBTCTA
_dBAKER
_dOCLCG
_dC#P
_dDLC
049 _aEY8Z
050 0 0 _aGV1469.34.P79
_bB76 2008
082 0 0 _a794.801/9
_222
084 _a81.65
_2bcl
100 1 _aBrown, Harry J.
_q(Harry John),
_d1972-
245 1 0 _aVideogames and education /
_cHarry J. Brown.
246 3 _aVideo games and education
260 _aArmonk, N.Y. :
_bM.E. Sharpe,
_cc2008.
300 _axxiii, 223 p. ;
_c24 cm.
440 0 _aHistory, humanities, and new technology
504 _aIncludes bibliographical references (p. 201-209) and index.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aLearning, Psychology of.
650 0 _aVideo games and children.
948 _au193323
949 _hEY8Z
_i33039001052934
596 _a1
903 _a14406
999 _c14406
_d14406