TY - BOOK AU - Owen,David TI - Player and avatar: the affective potential of videogames T2 - Studies in gaming SN - 9781476667195 (softcover : alk. paper) AV - GV1469.3 .O94 2017 U1 - 794.8 23 PY - 2017///] CY - Jefferson, North Carolina PB - McFarland & Company, Inc., Publishers KW - Video games KW - Social aspects KW - Avatars (Virtual reality) KW - Online identities N1 - Includes bibliographical references and index N2 - "The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- ER -