TY - BOOK AU - Burak,Asi TI - Power play: how video games can save the world SN - 9781250089335 (hardcover) AV - GV1469.34.S52 B86 2017 U1 - 794.8 23 PY - 2017///] CY - New York PB - St. Martin's Press KW - Video games KW - Social aspects KW - Design KW - History N1 - Includes bibliographical references and index; Introduction -- Part 1. Not playing around anymore: Video games to enhance our understanding of the world, and each other -- Part 2. From Riyadh to Nairobi: Games that explore pressing social issues from around the world -- Part 3. From the lab to the screen: Games that aim to solve long-standing scientific and medical problems -- Part 4. The tools of a new generation: Celebrating a new breed of young game designers ER -