Understanding esports : an introduction to the global phenomenon / [edited by] Ryan Rogers.
Publisher: Lanham, Maryland : Lexington Books, [2019]Copyright date: ©2019Description: ix, 239 pages : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 9781498589802
- 1498589804
- 9781498589826
- 1498589820
- 9781498589819
- 1498589812
- Understanding e sports
- 794.8 23
- GV1469.34 .E86 U65 2019
Item type | Current library | Shelving location | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | GV1469.34 .E86 U65 2019 (Browse shelf(Opens below)) | Available | 33039001522837 |
Browsing NMC Library shelves, Shelving location: Stacks Close shelf browser (Hides shelf browser)
GV1469.34 .A97 S65 2017 Interactive stories and video game art : a storytelling framework for game design / | GV1469.34 .C48 A25 2017 100 greatest video game characters / | GV1469.34 .C67 S53 2009 The ethics of computer games / | GV1469.34 .E86 U65 2019 Understanding esports : an introduction to the global phenomenon / | GV1469.34 .P79 B76 2008 Videogames and education / | GV1469.34 .P79 C35 2011 In-game : from immersion to incorporation / | GV1469.34 .P79 C44 2017 Ready player two : women gamers and designed identity / |
"Lexington Books is an imprint of The Rowman & Littlefield Publishing Group, Inc."--Title page verso
Includes bibliographical references and index.
Part I. Background. What is esports? / Kelly L. Adams, Gabriella "LeTigress" Devia-Allen, and Maria A. Moore -- Can video games be a sport? Debating and complicating esports as physical competitions / Nicholas David Bowman and Gregory A. Cranmer -- The origins of esport: a half century history of an "overnight" success / Andrew C. Billings and Jue Hou -- Competition formats in Esports / John George and Brett Sherrick -- No time for lag: newspaper coverage of esports, 2000-2018 / Jessalyn Coble, Catherine Einstein, Kyra Keene, Madison Lanier, Laura Purcell, and James D. Ivory -- Part II. Fans and players. Esport spectator motivation / Andrew Shaw, Ellen B. Drogin Rodgers, R. Pierre Rodgers, and Brenda P. Wiggins -- The esports consumer experience / Michael L. Naraine and Henry Wear -- The motivations of esports players / David P. Hedlund -- Part III. Games and genres. Fighting games and social play / Lee K. Farquhar -- Sports video games (SVGs) in the esports landscape / Timothy Mirabito and Jake Kucek -- Not your average Sunday driver: the Formula I esports series world championship / Damion Sturm -- Counter-Strike or counterpublic? Audience creation, transnational discourses, and the rhetorical legitimation of esports in TBS's ELEAGUE / Steve Young and L. Paul Strait -- Part IV. Looking ahead. The law of esports / Mark Grabowski -- Leveraging esports in higher education / Karen McGrath.
This book provides a broad view of the history, experience, and impact of professional Esports as it has shifted the cultural and athletic landscape during its rise.