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Understanding esports : an introduction to the global phenomenon / [edited by] Ryan Rogers.

Contributor(s): Publisher: Lanham, Maryland : Lexington Books, [2019]Copyright date: ©2019Description: ix, 239 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781498589802
  • 1498589804
  • 9781498589826
  • 1498589820
  • 9781498589819
  • 1498589812
Other title:
  • Understanding e sports
Subject(s): Genre/Form: DDC classification:
  • 794.8 23
LOC classification:
  • GV1469.34 .E86 U65 2019
Contents:
Part I. Background. What is esports? / Kelly L. Adams, Gabriella "LeTigress" Devia-Allen, and Maria A. Moore -- Can video games be a sport? Debating and complicating esports as physical competitions / Nicholas David Bowman and Gregory A. Cranmer -- The origins of esport: a half century history of an "overnight" success / Andrew C. Billings and Jue Hou -- Competition formats in Esports / John George and Brett Sherrick -- No time for lag: newspaper coverage of esports, 2000-2018 / Jessalyn Coble, Catherine Einstein, Kyra Keene, Madison Lanier, Laura Purcell, and James D. Ivory -- Part II. Fans and players. Esport spectator motivation / Andrew Shaw, Ellen B. Drogin Rodgers, R. Pierre Rodgers, and Brenda P. Wiggins -- The esports consumer experience / Michael L. Naraine and Henry Wear -- The motivations of esports players / David P. Hedlund -- Part III. Games and genres. Fighting games and social play / Lee K. Farquhar -- Sports video games (SVGs) in the esports landscape / Timothy Mirabito and Jake Kucek -- Not your average Sunday driver: the Formula I esports series world championship / Damion Sturm -- Counter-Strike or counterpublic? Audience creation, transnational discourses, and the rhetorical legitimation of esports in TBS's ELEAGUE / Steve Young and L. Paul Strait -- Part IV. Looking ahead. The law of esports / Mark Grabowski -- Leveraging esports in higher education / Karen McGrath.
Summary: This book provides a broad view of the history, experience, and impact of professional Esports as it has shifted the cultural and athletic landscape during its rise.
Holdings
Item type Current library Shelving location Call number Status Date due Barcode
Book Book NMC Library Stacks GV1469.34 .E86 U65 2019 (Browse shelf(Opens below)) Available 33039001522837

"Lexington Books is an imprint of The Rowman & Littlefield Publishing Group, Inc."--Title page verso

Includes bibliographical references and index.

Part I. Background. What is esports? / Kelly L. Adams, Gabriella "LeTigress" Devia-Allen, and Maria A. Moore -- Can video games be a sport? Debating and complicating esports as physical competitions / Nicholas David Bowman and Gregory A. Cranmer -- The origins of esport: a half century history of an "overnight" success / Andrew C. Billings and Jue Hou -- Competition formats in Esports / John George and Brett Sherrick -- No time for lag: newspaper coverage of esports, 2000-2018 / Jessalyn Coble, Catherine Einstein, Kyra Keene, Madison Lanier, Laura Purcell, and James D. Ivory -- Part II. Fans and players. Esport spectator motivation / Andrew Shaw, Ellen B. Drogin Rodgers, R. Pierre Rodgers, and Brenda P. Wiggins -- The esports consumer experience / Michael L. Naraine and Henry Wear -- The motivations of esports players / David P. Hedlund -- Part III. Games and genres. Fighting games and social play / Lee K. Farquhar -- Sports video games (SVGs) in the esports landscape / Timothy Mirabito and Jake Kucek -- Not your average Sunday driver: the Formula I esports series world championship / Damion Sturm -- Counter-Strike or counterpublic? Audience creation, transnational discourses, and the rhetorical legitimation of esports in TBS's ELEAGUE / Steve Young and L. Paul Strait -- Part IV. Looking ahead. The law of esports / Mark Grabowski -- Leveraging esports in higher education / Karen McGrath.

This book provides a broad view of the history, experience, and impact of professional Esports as it has shifted the cultural and athletic landscape during its rise.

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