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Make your own Python text adventure : a guide to learning programming / Phillip Johnson.

By: Publication details: Berkeley, CA : Apress L. P., [2018]Description: 1 online resource (156 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781484232316
  • 1484232313
Subject(s): Genre/Form: Additional physical formats: Print version:: Make Your Own Python Text Adventure : A Guide to Learning ProgrammingDDC classification:
  • 005.13/3 23
LOC classification:
  • QA76.73.P98
Online resources: Summary: Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more.Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll LearnInstall Python and set up a workspaceMaster programming basics and best practices including functions, lists, loops and objectsCreate an interactive adventure game with a customizable worldWho This Book Is ForPeople who have never programmed before or for novice programmers starting out with Python.
Holdings
Item type Current library Collection Shelving location Call number Copy number Status Date due Barcode
Ebook Ebook NMC Library EBSCO Ebooks Online QA76.73.P98 EBOOK (Browse shelf(Opens below)) 1 Available online - NMC Login required 2021-1018

Description based upon print version of record.

Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more.Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll LearnInstall Python and set up a workspaceMaster programming basics and best practices including functions, lists, loops and objectsCreate an interactive adventure game with a customizable worldWho This Book Is ForPeople who have never programmed before or for novice programmers starting out with Python.

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