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Game sound : an introduction to the history, theory, and practice of video game music and sound design / Karen Collins.

By: Publication details: Cambridge, Mass. : MIT Press, c2008.Description: x, 200 p. : ill. ; 24 cmISBN:
  • 9780262033787 (hardcover : alk. paper)
Subject(s): DDC classification:
  • 781.5/4 22
LOC classification:
  • ML3540.7 .C65 2008
Online resources:
Contents:
Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.

Includes bibliographical references (p. [189]-196) and index.

Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.

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