NMC Library

100 principles of game design / (Record no. 24714)

MARC details
000 -LEADER
fixed length control field 03421cam a2200337Ia 4500
001 - CONTROL NUMBER
control field 825100622
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190729105038.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 121106s2013 caua b 001 0 eng d
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBB2B4309
Source bnb
019 ## -
-- 811600308
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0321902491 (pbk.)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)825100622
Canceled/invalid control number (OCoLC)811600308
040 ## - CATALOGING SOURCE
Original cataloging agency NLE
Language of cataloging eng
Transcribing agency NLE
Modifying agency UAB
-- YDXCP
-- BTCTA
-- UKMGB
-- CDX
-- CUD
-- OCLCO
-- MNY
-- OKN
049 ## - LOCAL HOLDINGS (OCLC)
Holding library EY8Z
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number A15 2013
245 00 - TITLE STATEMENT
Title 100 principles of game design /
Statement of responsibility, etc. Wendy Despain, editor ; Keyvan Acosta ... [et al.]
246 3# - VARYING FORM OF TITLE
Title proper/short title One hundred principles of game design.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Berkeley, Calif. :
Name of publisher, distributor, etc. New Riders,
Date of publication, distribution, etc. c2013.
300 ## - PHYSICAL DESCRIPTION
Extent 223 p. :
Other physical details ill. (some col.) ;
Dimensions 26 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. UNIVERSAL PRINCIPLES FOR GAME INNOVATION -- A/symmetric play and synchronicity -- Aces high, jokers wild -- Bartle's player types -- Cooperative vs. oppositional -- Fairness -- Feedback loops -- Gardner's multiple intelligences -- Howard's law of occult game design -- Information -- Koster's theory of fun -- Lazzaro's four keys to fun -- Magic circle -- Making moves -- MDA: mechanics, dynamics, and aesthetics -- Memory vs. skill -- Minimax and maximin -- Nash equilibrium -- Outcomes: Pareto optimality -- Payoffs -- Prisoner's dilemma -- Puzzle development -- Rock, paper, scissors -- Seven universal emotions -- Skinner box -- Social ties -- Tragedy of the commons -- Transparency -- VandenBerghe's five domains of play -- Volunteer's dilemma -- 2. UNIVERSAL PRINCIPLES FOR GAME CREATION -- The 80/20 rule -- Brainstorming methods -- Consumer surplus -- Core gameplay loop -- Define the problem -- Design by committee -- Environmental storytelling -- Experience design -- Flow -- Four ways to be creative -- Game genres -- Game pillars -- Game tropes -- Gestalt -- House rules -- Iteration -- Magic wand -- Metagames -- Objects, attributes, states -- Ooh, shiny! -- Paper prototyping -- Pick two: fast, cheap, good -- Play testing -- Problem-solving obstacles -- Prototyping -- Risk assessment -- Supply and demand -- Synergy -- Theme -- Time and money -- User-centered design -- Wayfinding -- 3. UNIVERSAL PRINCIPLES FOR GAME BALANCING -- Addition pathways -- Attention vs. perception -- Balancing and tuning -- Details -- Doubling and halving -- Economies of scale -- Errors players make -- Errors without punishment -- Hick's law -- Interest curve -- Learning curve -- Loss aversion -- Maslow's hierarchy of needs -- Min/maxing -- Punishment -- Sandbox vs. on rails -- Ten minutes of sustained attention -- Variable rewards -- 4. UNIVERSAL PRINCIPLES FOR TROUBLESHOOTING -- Advance organizers -- Affordance cues -- The Buster principle -- Cognitive biases -- Dominant strategy -- Fitts' law -- Fundamental attribution error -- Golden ratio -- Griefing -- Hype -- Instant vs. delayed gratification -- Krug's first law of usability -- Music and dopamine -- Pacing -- Problem-solving approaches -- Satisficing vs. optimizing -- Sense of accomplishment -- Spatial awareness -- Time dilation -- Working memory -- Zero-sum game.
596 ## -
-- 1
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Despain, Wendy.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Acosta, Keyvan.
948 ## - LOCAL PROCESSING INFORMATION (OCLC); SERIES PART DESIGNATOR (RLIN)
Series part designator, SPT (RLIN) u365931
949 ## - LOCAL PROCESSING INFORMATION (OCLC)
a QA76.76 .C672 A15 2013
w LC
c 1
h EY8Z
i 33039001312890
903 ## - LOCAL DATA ELEMENT C, LDC (RLIN)
a 24714
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Copy number Koha item type
    Library of Congress Classification     Stacks 06/19/2018   QA76.76 .C672 A15 2013 33039001312890 08/14/2023 1 Book

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